STEINS;GATE RE:BOOT True Ending & All Routes
Spoiler-gated map of every finale, including RE:BOOT’s new Moeka branch.
Heavy spoilers. This page names every ending, the chapters where they split, and the mail replies used for Kurisu’s path and the true ending. If you have not finished a blind first clear, stop and return to Endings Overview or Save Strategy.
STEINS;GATE RE:BOOT keeps the classic Phone Trigger architecture and adds a seventh finale for Moeka Kiryu. Launch-week charts from Japanese players match the original game’s chapter gates, with slightly different mail subject wording in places. Treat the English labels below as intent, and confirm the highlighted keywords on your own phone UI — RE:BOOT can rephrase a subject without changing the flag.
The seven finales
| Ending (official JP title) | Who it centers | Split |
|---|---|---|
| Irreversible Reboot (不可逆のリブート) | Suzuha Amane | Chapter 6 — do not send the D-Mail |
| Déjà Vu of Separation (分離喪失のジャメヴュ) | Faris NyanNyan | Chapter 7 — do not send the D-Mail |
| Link of Corruption and Rebirth (背徳と再生のリンク) | Luka Urushibara | Chapter 8 — do not call / send at the PhoneWave prompt |
| Moeka ending (RE:BOOT addition) | Moeka | Chapter 9 — do not send the D-Mail |
| Stardust of Transparent Mayuri (透明のスターダスト) | Mayuri Shiina | Chapter 10 with no true-ending flag set |
| Meltdown of Causal Law (因果律のメルト) | Kurisu Makise | Chapter 10 with some but not all six flags |
| Steins Gate on the Boundary (境界面上のシュタインズゲート) | True ending | All six Kurisu mail flags, then Chapter 11 |
The advertised Gamma Worldline additional route is a separate brutal observation built around a worldline without Hououin Kyouma. Complete it when you are ready; it is not a substitute for the true ending table above.
Efficient collection order
Keep labeled slots at every D-Mail gate (Save Strategy). A practical garden:
- Play freely through Chapter 5. If you want Kurisu + true later, start the Chapter 4 mail chain on a dedicated slot named
TE-flags. - Chapter 6 gate: save as
Ch6-mail. Skip the D-Mail for Suzuha, watch the ending, reload, send the D-Mail. - Chapter 7 gate: same pattern for Faris.
- Chapter 8 gate: same pattern for Luka (the prompt is the PhoneWave call rather than a simple send).
- Chapter 9 gate: skip the D-Mail for Moeka, reload, send to reach Chapter 10.
- For Mayuri, enter Chapter 10 without the true-ending flag set.
- For Kurisu versus true: carry five flags into Chapter 10, save when Kurisu’s “Where are you now?” mail arrives, skip the last flag for Kurisu’s ending, reload and complete it for Steins Gate.
Blind-first players can ignore this list until a second observation. Phone Trigger still decides everything; reading a table does not auto-clear flags.
Kurisu mail flags (true ending)
Six flags. Miss the Chapter 4 chain and later replies cannot rescue you. Save when each mail arrives.
Chapter 4 — Kurisu’s “Did you write it?” thread (Japanese subjects include 書いた?). Reply along the scientist / bad scientist / dad-joke / outsider / disgrace / why-am-I-here keywords, then open and read the follow-up that needs no reply (ここにいること). That whole chain is flag one and also unlocks the “Genius Girl’s Melancholy” trophy language.
Chapter 5 — reply on the plans / travel-expenses keyword (予定 → 交通費).
Chapter 7 — three beats: missing key → no key; shocked face → security; “that’s a delusion” → reality.
Chapter 8 — “Prove it / explain!” → “what do you mean,” then read the follow-ups including 非モテ女より.
Chapter 9 — “Contact me, idiot!” → anxiety / unease (不安).
Chapter 10 — “Where are you now?” (今どこ?) → whereabouts / I’m here (居場所). This is the Kurisu-versus-true fork. Ignore or refuse the last keyword if you still need Kurisu’s ending on this slot.
RE:BOOT’s English UI may show slightly different subject lines than the 2009 PC script. Match highlighted reply words, not nostalgia.
What is new versus 2009
- A Moeka ending at the Chapter 9 D-Mail gate. Classic charts that jump from Luka to Mayuri will skip it.
- Extra scenes on Suzuha and Faris routes, and a reworked close on Luka’s path.
- A Chapter 5 nod for STEINS;GATE 0 readers, plus a short post-credits beat after the true ending that series fans will want to sit through.
- An Observer tab that maps worldline divergence; it does not replace save slots. See Controls & Observer Log.
Phone Trigger hygiene while hunting
Open every relevant mail. Attachments (songs, wallpapers) can miss trophies even when the story continues. The inbound-mail icon is easier to miss than in the original — slow down when the phone glows. Pair this page with Phone Trigger and How to Play. If a prompt arrives at 2 a.m., save first, then answer.
After Steins Gate
Sit through credits. Then decide whether Gamma is tonight’s problem or next week’s. Meet remaining faces on the Characters Hub. Confirm you are not about to spoil an October console friend via Steam Launch.
This guide is a map of gates, not a substitute for reading the lab. The true ending still asks you to pay attention to one scientist’s mail for dozens of hours. That is the point.
Frequently Asked Questions
Quick answers for observers playing RE:BOOT this week.
How many endings does RE:BOOT have?
Seven story finales: Suzuha, Faris, Luka, the new Moeka branch, Mayuri, Kurisu, and the true ending. Gamma Worldline is an additional advertised route on top.
Can I follow an old 2009 true-ending FAQ?
The chapter gates match, but subject lines and the new Chapter 9 Moeka split do not. Confirm highlighted keywords in RE:BOOT’s UI.
Do I need all six flags for Kurisu’s ending?
No. Kurisu’s ending wants some flags but not the sixth. The true ending wants all six. Save at the Chapter 10 mail.
Where should I save?
At every Chapter 6–9 D-Mail gate, at Chapter 4’s first Kurisu mail, and at Chapter 10’s “Where are you now?” message.