STEINS;GATE RE:BOOT Suzuha Amane
Part-timer downstairs, sharper than the bike and the small talk suggest.
Suzuha Amane applies to work at the Braun Tube Workshop beneath the Future Gadget Laboratory and immediately occupies a different frequency from the inventors upstairs. Official text: energetic, a bit careless, obsessed with bicycles, friendly without prying, and given to sudden jargon that does not match a simple part-time job. Yukari Tamura’s performance is re-recorded for RE:BOOT. This primer keeps late-plot identity talk behind the game’s own timing.
First impressions the UI will teach
Suzuha is physical. Where Kurisu Makise argues from papers and Moeka Kiryu argues from silence, Suzuha argues from motion — arrivals, errands, the bike parked like a statement. RE:BOOT’s rebuilt streets and E-mote idle poses make that physicality cheaper to show and easier to skip if you auto-forward. Don’t. Her “careless” jokes sit next to remarks that are not careless at all; the contrast is the character.
Read Future Gadget Laboratory so you understand why “the shop downstairs” is not flavor text. Then Rintaro Okabe and Mayuri Shiina, because Suzuha’s social vector is often through them rather than through Daru’s board culture.
Chapter 6 is her mechanical home
Among character finales, Suzuha’s is the first gate. Chapter 6’s endgame D-Mail: skip it to enter “Irreversible Reboot”; send it to continue toward Faris, Luka, Moeka, and the Chapter 10 cluster. Launch reviews say RE:BOOT adds a scene on her route as well, so veterans speedrunning old muscle memory still owe her a watch. Full gate list: True Ending Guide. Save labeling: Save Strategy.
If you are on a blind first clear, you can ignore that paragraph. The phone will still ask. Phone Trigger is the skill; this page is only the face attached to the first “do I send this” panic.
Mails that are not the ending
Early chapters include Suzuha subjects (including a stomach / hunger thread) that you can leave unanswered without blocking the story. Completionists should still open them. The reboot’s faint inbound icon plus skip-mode is how people miss Warrior-Girl-style trophy mail later. Treat every Suzuha notification as “read, then decide,” not as “ignore because she is comic relief.”
Tone warnings without the twist
Suzuha’s public kit includes military-flavored vocabulary that the lab files under “weird part-timer.” If you already know the original game, you know why. If you do not, let the script tell you; this wiki will not. What we will say: her route can be heavier than the bicycle energy implies. Plan a break after Chapter 6 if you opened that gate on purpose. How to Play has session-length advice that exists for this exact mood swing.
Using this page during launch week
Steam players can meet Suzuha tonight. Western console players wait until 29 October 2026 (Steam Launch). Do not export her Chapter 6 choice into a group chat that still has Switch friends. The Characters Hub is the safe index; ending titles are not.
Suzuha is the downstairs variable the lab did not budget for. RE:BOOT’s Akihabara gives her more street to ride. Your job is to notice when the ride stops being small talk.
Frequently Asked Questions
Quick answers for observers playing RE:BOOT this week.
Where does Suzuha work?
Official bios place her as a part-timer at the Braun Tube Workshop under the lab. The rest is story.
When is her ending?
Chapter 6, by not sending the continuation D-Mail. It is the first character gate on a completionist run.
Did RE:BOOT add anything to her route?
Launch coverage mentions an extra scene on Suzuha’s path. The chapter gate matches the original structure.
Who voices Suzuha?
Yukari Tamura, with a full re-record for RE:BOOT.